works

Don't Click in The Dark

Don’t click In the dark is a unique strategy game that blends clicker elements with a world inspired by the dark mythology of H.P. Lovecraft created using Unity Engine. It already has its Steam Page and will be released in the future.

Category • 

2D Pixel Art

See the game •
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"Don't Click In The Dark" is one of the first commercial games I participated in as one of three programmers.

I was responsible for designing and implementing the main game systems, working and programming in the MVC model, where I created the business logic and UI in Windows Forms, and then exported them as libraries to Unity, where I used Zenject to utilize them.

In a small team, my responsibility was enormous, ranging from designing and implementing the UI, then creating a command system that was meant to be used for later validation by the server (online gameplay was planned), and ending with adjusting creature animations, planet shaders, and general fixes.

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